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Click To Continue

Imagine you're standing in a stark white room. No weapons in your hands. From three different directions, five ghastly, faceless assassins, glowing red, are pointing their guns directly at your head.

Welcome to Click To Continue! Your most powerful weapon isn't your gun, but Time. As long as you stand still, the world around you will remain completely motionless. Those five enemies? Frozen. The bullets whizzing through the air?

Click To Continue's Core Mechanism

Click To Continue

Click To Continue completely eliminates the real-time pressure of traditional first-person shooter (FPS) games. Every move you make will cause the world around you to move at a corresponding speed. The game is essentially a slow-paced game of chess, where each incoming bullet isn't a death sentence, but data for you to analyze and plan your next move.

The Art of Combat

You won't have a fancy arsenal or carry weapons from level to level. Each room starts with nothing, forcing you to make the most of everything you see:

Thrown Objects: A coffee cup or an empty bottle on the table can become a temporary "one-shot kill" weapon, helping you disarm your enemies.

Melee Weapons: Blades snatched from enemies will help you clear the area at close range.

Firearms: Directly fire from the hands of downed red assassins. Grab a gun hanging in mid-air and clear the rest of the room.

Other Idle Games: Cat Planet Idle.

Clicker Games